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I

IdManager - Class in com.adventure.models.nodes
Class used to generated unique ids.
incrementCounter() - Method in class com.adventure.commands.AutoCompleter
Increment the number of times the 'tab' key has been pressed
initialize() - Method in class com.adventure.components.Display
Initializes the controller.
initialize() - Method in class com.adventure.controllers.GameLoaderController
 
initialize() - Method in class com.adventure.controllers.RoomController
 
initialize() - Method in class com.adventure.controllers.VictoryController
 
inputStream - Variable in class com.adventure.commands.AbstractCommand
Stream used to receive user input.
invalidatePreviousNode() - Method in class com.adventure.models.Game
Makes previous node unreachable.
inventory - Variable in class com.adventure.models.Entity
Entity inventory.
Inventory - Class in com.adventure.models
Class used to handle an inventory of items.
Inventory(int) - Constructor for class com.adventure.models.Inventory
Default constructor.
Inventory.EquipType - Enum Class in com.adventure.models
Enum used to
InventorySerializer - Class in com.adventure.serializers
 
InventorySerializer() - Constructor for class com.adventure.serializers.InventorySerializer
 
InventorySerializer(Class<Inventory>) - Constructor for class com.adventure.serializers.InventorySerializer
 
isFighting() - Method in class com.adventure.models.Player
Checks whether the player is fighting or not
isResizable() - Method in class com.adventure.config.ApplicationConfig
 
isResizable() - Method in interface com.adventure.config.Config
Tells if the window is resizable or not.
Item - Class in com.adventure.models.items
Class that represents a generic item.
Item(String) - Constructor for class com.adventure.models.items.Item
Default constructor weight: 0
itemsByName(String) - Method in class com.adventure.models.Inventory
Method to obtain an item instance from its name
A B C D E F G H I K L M N O P R S T U V W 
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form