Index
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I
- IdManager - Class in com.adventure.models.nodes
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Class used to generated unique ids.
- incrementCounter() - Method in class com.adventure.commands.AutoCompleter
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Increment the number of times the 'tab' key has been pressed
- initialize() - Method in class com.adventure.components.Display
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Initializes the controller.
- initialize() - Method in class com.adventure.controllers.GameLoaderController
- initialize() - Method in class com.adventure.controllers.RoomController
- initialize() - Method in class com.adventure.controllers.VictoryController
- inputStream - Variable in class com.adventure.commands.AbstractCommand
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Stream used to receive user input.
- invalidatePreviousNode() - Method in class com.adventure.models.Game
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Makes previous node unreachable.
- inventory - Variable in class com.adventure.models.Entity
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Entity inventory.
- Inventory - Class in com.adventure.models
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Class used to handle an inventory of items.
- Inventory(int) - Constructor for class com.adventure.models.Inventory
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Default constructor.
- Inventory.EquipType - Enum Class in com.adventure.models
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Enum used to
- InventorySerializer - Class in com.adventure.serializers
- InventorySerializer() - Constructor for class com.adventure.serializers.InventorySerializer
- InventorySerializer(Class<Inventory>) - Constructor for class com.adventure.serializers.InventorySerializer
- isFighting() - Method in class com.adventure.models.Player
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Checks whether the player is fighting or not
- isResizable() - Method in class com.adventure.config.ApplicationConfig
- isResizable() - Method in interface com.adventure.config.Config
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Tells if the window is resizable or not.
- Item - Class in com.adventure.models.items
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Class that represents a generic item.
- Item(String) - Constructor for class com.adventure.models.items.Item
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Default constructor weight: 0
- itemsByName(String) - Method in class com.adventure.models.Inventory
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Method to obtain an item instance from its name
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